A University of Arkansas System Division of Agriculture-led research team has unveiled an innovative educational online game designed to help farmers market vendors and the general public learn essential food safety practices in a fun and interactive way. The game Market, Set, Go! — launched through a collaborative project supported by a $550,000 grant from the U.S. Department of Agriculture’s National Institute of Food and Agriculture (USDA-NIFA) — blends casual gameplay with real-world food handling training, making it easier for players to understand and apply key concepts that improve outcomes for vendors and consumers alike.
Released just ahead of the start of seasonal farmers markets in early February 2026, Market, Set, Go! invites players to build and manage a virtual farmers market stand as they learn how to handle food safely, prevent cross-contamination, maintain proper temperatures, and make strategic choices that affect both profitability and public health. The game’s design draws inspiration from classic city-building titles like SimCity, expanding on that structure with practical food safety challenges.

Interactive Gameplay Meets Food Safety Education
Unlike traditional training materials, Market, Set, Go! is designed as an engaging online experience that doesn’t require any downloads — players can access it through a mobile-responsive website from virtually any device, bringing learning directly into the hands of farmers, vendors, extension educators, and curious consumers alike. By simulating a realistic market environment with tasks like selling produce, pet treats, or face-painting services, the game lets players explore how food safety rules affect everyday decisions and outcomes.
A key feature of the game is its casual design. There are no rigid levels or forced progression; players can open the game, take part in a quick session while at their stall or during a break, and absorb valuable lessons without feeling overwhelmed. Beyond basic simulation mechanics, the game also incorporates multiple teaching methods, which means players learn safety concepts not just by reading them, but by seeing, hearing, and applying them during gameplay — a research-supported approach known to improve retention and real-world application.

USDA-Funded Research and Development
The project was led by Kristen Gibson, director of the Center for Food Safety and Donald “Buddy” Wray Endowed Chair in Food Safety at the University of Arkansas, along with collaborators from New Mexico State University’s Learning Games Lab, and other institutions including the University of Houston. Their team began by identifying key gaps in food safety knowledge among farmers market vendors, then translated those critical points into gameplay mechanics to ensure that each virtual decision carried meaningful real-world parallels.
The USDA-NIFA grant provided the financial foundation for interdisciplinary collaboration among educational designers, extension specialists, and food safety researchers. Together, they produced a game that is not only entertaining but also rigorously informed by research and best practices in food handling. The interactive format aims to increase knowledge of topics like safe food temperatures, avoiding contamination, and building consumer trust — essential skills for vendors selling food products to the public.
Broader Impact and Future Plans
Beyond improving vendor education, the creators of Market, Set, Go! hope it will strengthen consumer confidence in farmers markets by raising awareness of safety practices that protect public health. To support this goal, the game’s online platform also offers curated resources and practical guides that extend learning beyond the simulation. For example, the site links to instructions for building hand-washing stations or selecting appropriate cooling methods — tools that vendors can use to upgrade their physical market setups.
Looking ahead, researchers plan to gather data on who is playing the game and how gameplay influences real-world food safety decisions, potentially shaping future iterations of the title or similar educational tools. As digital learning continues to grow in agricultural extension and public health outreach, Market, Set, Go! represents an early example of how serious games can bridge the gap between entertainment and professional training.
The game is freely accessible online at MarketSetGoGame.org, offering a novel and effective way to blend simulated farmers market strategy with practical food safety education — reinforcing best practices while engaging players of all ages.





